227 lines
8.3 KiB
Python
227 lines
8.3 KiB
Python
"""灵核情绪状态服务测试(设计 §11)。"""
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from datetime import UTC, datetime, timedelta
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import pytest
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from app.db.session import AsyncSessionLocal
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from app.models.character import Character
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from app.models.chat import ChatMessage, ChatSession
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from app.models.personality import PersonalityVersion
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from app.models.personality_emotion import CharacterEmotionState
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from app.modules.personality.emotion import EmotionState
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from app.modules.runtime.events import Event
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from app.services.characters import get_active_character_model
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from app.services.personality_emotion import (
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apply_time_event,
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compute_current_state,
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handle_time_event,
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)
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async def _seed_personality(
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session, character_id: str, baseline_json: str = '{"mood": "neutral", "intensity": 0.2}'
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) -> PersonalityVersion:
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"""创建人格版本并绑定到 character.current_personality_version_id。"""
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pv = PersonalityVersion(
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character_id=character_id,
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identity_profile="测试身份",
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emotion_baseline=baseline_json,
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)
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session.add(pv)
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await session.flush()
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character = await session.get(Character, character_id)
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assert character is not None
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character.current_personality_version_id = pv.id
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return pv
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def _reunion_event(
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character_id: str, intensity: float = 0.6, event_id: str = "event_test1"
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) -> Event:
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return Event(
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id=event_id,
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type="time.reunion",
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source="time_sense",
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payload={"reunion_intensity": intensity, "offline_band": "reunion_impact"},
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character_id=character_id,
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)
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# ---- compute_current_state ----
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@pytest.mark.asyncio
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async def test_compute_no_state_returns_baseline() -> None:
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async with AsyncSessionLocal() as session:
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character = await get_active_character_model(session)
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cid = character.id
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await _seed_personality(session, cid, '{"mood": "pleased", "intensity": 0.4}')
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await session.commit()
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async with AsyncSessionLocal() as session:
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state = await compute_current_state(session, cid)
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assert state == EmotionState(mood="pleased", intensity=0.4)
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@pytest.mark.asyncio
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async def test_compute_no_state_no_personality_returns_default() -> None:
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async with AsyncSessionLocal() as session:
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character = await get_active_character_model(session)
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cid = character.id
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await session.commit()
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async with AsyncSessionLocal() as session:
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state = await compute_current_state(session, cid)
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assert state == EmotionState() # neutral 0.2
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@pytest.mark.asyncio
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async def test_compute_with_state_zero_turns_returns_state_unchanged() -> None:
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async with AsyncSessionLocal() as session:
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character = await get_active_character_model(session)
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cid = character.id
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await _seed_personality(session, cid)
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session.add(
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CharacterEmotionState(
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character_id=cid,
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mood="touched",
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intensity=0.8,
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baseline_mood="neutral",
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baseline_intensity=0.2,
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)
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)
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await session.commit()
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async with AsyncSessionLocal() as session:
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state = await compute_current_state(session, cid)
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# 无后续 user 回合 → 不 decay
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assert state is not None
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assert state.mood == "touched"
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assert abs(state.intensity - 0.8) < 0.001
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@pytest.mark.asyncio
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async def test_compute_decays_after_user_messages() -> None:
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async with AsyncSessionLocal() as session:
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character = await get_active_character_model(session)
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cid = character.id
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await _seed_personality(session, cid)
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# 写入 touched 0.8 状态,updated_at 手动设为 1 小时前
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old = datetime.now(UTC) - timedelta(hours=1)
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row = CharacterEmotionState(
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character_id=cid,
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mood="touched",
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intensity=0.8,
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baseline_mood="neutral",
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baseline_intensity=0.2,
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)
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session.add(row)
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await session.flush()
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# SQLite 读回 naive;写入时也用 naive 保持一致
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row.updated_at = old.replace(tzinfo=None)
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# 6 条 user 消息 = 半衰期回合数 → intensity 衰减一半
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chat_session = ChatSession(character_id=cid)
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session.add(chat_session)
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await session.flush()
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for i in range(6):
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session.add(
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ChatMessage(
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character_id=cid,
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session_id=chat_session.id,
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role="user",
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content=f"msg {i}",
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)
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)
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await session.commit()
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async with AsyncSessionLocal() as session:
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state = await compute_current_state(session, cid)
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# elapsed=6, factor=0.5 → 0.2 + (0.8-0.2)*0.5 = 0.5
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assert state is not None
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assert state.mood == "touched"
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assert abs(state.intensity - 0.5) < 0.01
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# ---- apply_time_event ----
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@pytest.mark.asyncio
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async def test_apply_reunion_initializes_from_baseline() -> None:
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async with AsyncSessionLocal() as session:
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character = await get_active_character_model(session)
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cid = character.id
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await _seed_personality(session, cid, '{"mood": "neutral", "intensity": 0.2}')
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await apply_time_event(_reunion_event(cid, intensity=0.6), session)
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await session.commit()
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async with AsyncSessionLocal() as session:
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from app.repositories.personality_emotion import get_state
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row = await get_state(session, cid)
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assert row is not None
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assert row.mood == "touched"
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assert abs(row.intensity - 0.8) < 0.001 # 0.2 baseline + 0.6 delta
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assert row.last_trigger_event_id == "event_test1"
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character = await session.get(Character, cid)
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assert character is not None
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assert character.current_mood_id == "touched"
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@pytest.mark.asyncio
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async def test_apply_reunion_accumulates_when_same_mood() -> None:
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async with AsyncSessionLocal() as session:
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character = await get_active_character_model(session)
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cid = character.id
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await _seed_personality(session, cid)
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await apply_time_event(_reunion_event(cid, intensity=0.5), session)
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await apply_time_event(_reunion_event(cid, intensity=0.3, event_id="event_test2"), session)
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await session.commit()
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async with AsyncSessionLocal() as session:
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from app.repositories.personality_emotion import get_state
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row = await get_state(session, cid)
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assert row is not None
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assert row.mood == "touched"
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# 首次 0.2+0.5=0.7;同 mood 累加 0.7+0.3=1.0
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assert abs(row.intensity - 1.0) < 0.001
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assert row.last_trigger_event_id == "event_test2"
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@pytest.mark.asyncio
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async def test_apply_event_without_character_id_is_noop() -> None:
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async with AsyncSessionLocal() as session:
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await apply_time_event(
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Event(type="time.reunion", source="time_sense", payload={}, character_id=None),
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session,
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)
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await session.commit()
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# 无异常即通过;无副作用可验证(无 character_id 无法写)
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# ---- handle_time_event ----
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@pytest.mark.asyncio
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async def test_handle_time_event_commits_via_own_session() -> None:
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async with AsyncSessionLocal() as session:
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character = await get_active_character_model(session)
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cid = character.id
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await _seed_personality(session, cid)
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await session.commit()
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# handle_time_event 自管 session + 提交
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await handle_time_event(_reunion_event(cid, intensity=0.6))
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async with AsyncSessionLocal() as session:
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from app.repositories.personality_emotion import get_state
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row = await get_state(session, cid)
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assert row is not None
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assert row.mood == "touched"
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@pytest.mark.asyncio
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async def test_handle_time_event_swallows_exception() -> None:
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"""降级原则:handler 异常不抛(不阻塞事件流)。"""
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# character_id 指向不存在的角色 → _resolve_baseline 返回默认,apply 仍尝试写
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# 但更直接:用一个会触发异常的事件(如 DB 约束)。这里验证无 character_id 不抛 + 任意异常被吞。
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# 构造一个正常事件,handler 应正常完成不抛
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await handle_time_event(
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Event(type="time.reunion", source="time_sense", payload={}, character_id="char_nonexistent")
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)
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# 无抛出即通过
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