初始化提交

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chenxin committed 2026-08-21 16:00:13 +08:00
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"""灵核情绪状态服务测试(设计 §11)。"""
from datetime import UTC, datetime, timedelta
import pytest
from app.db.session import AsyncSessionLocal
from app.models.character import Character
from app.models.chat import ChatMessage, ChatSession
from app.models.personality import PersonalityVersion
from app.models.personality_emotion import CharacterEmotionState
from app.modules.personality.emotion import EmotionState
from app.modules.runtime.events import Event
from app.services.characters import get_active_character_model
from app.services.personality_emotion import (
apply_time_event,
compute_current_state,
handle_time_event,
)
async def _seed_personality(
session, character_id: str, baseline_json: str = '{"mood": "neutral", "intensity": 0.2}'
) -> PersonalityVersion:
"""创建人格版本并绑定到 character.current_personality_version_id。"""
pv = PersonalityVersion(
character_id=character_id,
identity_profile="测试身份",
emotion_baseline=baseline_json,
)
session.add(pv)
await session.flush()
character = await session.get(Character, character_id)
assert character is not None
character.current_personality_version_id = pv.id
return pv
def _reunion_event(
character_id: str, intensity: float = 0.6, event_id: str = "event_test1"
) -> Event:
return Event(
id=event_id,
type="time.reunion",
source="time_sense",
payload={"reunion_intensity": intensity, "offline_band": "reunion_impact"},
character_id=character_id,
)
# ---- compute_current_state ----
@pytest.mark.asyncio
async def test_compute_no_state_returns_baseline() -> None:
async with AsyncSessionLocal() as session:
character = await get_active_character_model(session)
cid = character.id
await _seed_personality(session, cid, '{"mood": "pleased", "intensity": 0.4}')
await session.commit()
async with AsyncSessionLocal() as session:
state = await compute_current_state(session, cid)
assert state == EmotionState(mood="pleased", intensity=0.4)
@pytest.mark.asyncio
async def test_compute_no_state_no_personality_returns_default() -> None:
async with AsyncSessionLocal() as session:
character = await get_active_character_model(session)
cid = character.id
await session.commit()
async with AsyncSessionLocal() as session:
state = await compute_current_state(session, cid)
assert state == EmotionState() # neutral 0.2
@pytest.mark.asyncio
async def test_compute_with_state_zero_turns_returns_state_unchanged() -> None:
async with AsyncSessionLocal() as session:
character = await get_active_character_model(session)
cid = character.id
await _seed_personality(session, cid)
session.add(
CharacterEmotionState(
character_id=cid,
mood="touched",
intensity=0.8,
baseline_mood="neutral",
baseline_intensity=0.2,
)
)
await session.commit()
async with AsyncSessionLocal() as session:
state = await compute_current_state(session, cid)
# 无后续 user 回合 → 不 decay
assert state is not None
assert state.mood == "touched"
assert abs(state.intensity - 0.8) < 0.001
@pytest.mark.asyncio
async def test_compute_decays_after_user_messages() -> None:
async with AsyncSessionLocal() as session:
character = await get_active_character_model(session)
cid = character.id
await _seed_personality(session, cid)
# 写入 touched 0.8 状态,updated_at 手动设为 1 小时前
old = datetime.now(UTC) - timedelta(hours=1)
row = CharacterEmotionState(
character_id=cid,
mood="touched",
intensity=0.8,
baseline_mood="neutral",
baseline_intensity=0.2,
)
session.add(row)
await session.flush()
# SQLite 读回 naive;写入时也用 naive 保持一致
row.updated_at = old.replace(tzinfo=None)
# 6 条 user 消息 = 半衰期回合数 → intensity 衰减一半
chat_session = ChatSession(character_id=cid)
session.add(chat_session)
await session.flush()
for i in range(6):
session.add(
ChatMessage(
character_id=cid,
session_id=chat_session.id,
role="user",
content=f"msg {i}",
)
)
await session.commit()
async with AsyncSessionLocal() as session:
state = await compute_current_state(session, cid)
# elapsed=6, factor=0.5 → 0.2 + (0.8-0.2)*0.5 = 0.5
assert state is not None
assert state.mood == "touched"
assert abs(state.intensity - 0.5) < 0.01
# ---- apply_time_event ----
@pytest.mark.asyncio
async def test_apply_reunion_initializes_from_baseline() -> None:
async with AsyncSessionLocal() as session:
character = await get_active_character_model(session)
cid = character.id
await _seed_personality(session, cid, '{"mood": "neutral", "intensity": 0.2}')
await apply_time_event(_reunion_event(cid, intensity=0.6), session)
await session.commit()
async with AsyncSessionLocal() as session:
from app.repositories.personality_emotion import get_state
row = await get_state(session, cid)
assert row is not None
assert row.mood == "touched"
assert abs(row.intensity - 0.8) < 0.001 # 0.2 baseline + 0.6 delta
assert row.last_trigger_event_id == "event_test1"
character = await session.get(Character, cid)
assert character is not None
assert character.current_mood_id == "touched"
@pytest.mark.asyncio
async def test_apply_reunion_accumulates_when_same_mood() -> None:
async with AsyncSessionLocal() as session:
character = await get_active_character_model(session)
cid = character.id
await _seed_personality(session, cid)
await apply_time_event(_reunion_event(cid, intensity=0.5), session)
await apply_time_event(_reunion_event(cid, intensity=0.3, event_id="event_test2"), session)
await session.commit()
async with AsyncSessionLocal() as session:
from app.repositories.personality_emotion import get_state
row = await get_state(session, cid)
assert row is not None
assert row.mood == "touched"
# 首次 0.2+0.5=0.7;同 mood 累加 0.7+0.3=1.0
assert abs(row.intensity - 1.0) < 0.001
assert row.last_trigger_event_id == "event_test2"
@pytest.mark.asyncio
async def test_apply_event_without_character_id_is_noop() -> None:
async with AsyncSessionLocal() as session:
await apply_time_event(
Event(type="time.reunion", source="time_sense", payload={}, character_id=None),
session,
)
await session.commit()
# 无异常即通过;无副作用可验证(无 character_id 无法写)
# ---- handle_time_event ----
@pytest.mark.asyncio
async def test_handle_time_event_commits_via_own_session() -> None:
async with AsyncSessionLocal() as session:
character = await get_active_character_model(session)
cid = character.id
await _seed_personality(session, cid)
await session.commit()
# handle_time_event 自管 session + 提交
await handle_time_event(_reunion_event(cid, intensity=0.6))
async with AsyncSessionLocal() as session:
from app.repositories.personality_emotion import get_state
row = await get_state(session, cid)
assert row is not None
assert row.mood == "touched"
@pytest.mark.asyncio
async def test_handle_time_event_swallows_exception() -> None:
"""降级原则:handler 异常不抛(不阻塞事件流)。"""
# character_id 指向不存在的角色 → _resolve_baseline 返回默认,apply 仍尝试写
# 但更直接:用一个会触发异常的事件(如 DB 约束)。这里验证无 character_id 不抛 + 任意异常被吞。
# 构造一个正常事件,handler 应正常完成不抛
await handle_time_event(
Event(type="time.reunion", source="time_sense", payload={}, character_id="char_nonexistent")
)
# 无抛出即通过